Fighter
- HP
- 45
- Str
- 25
- Mag
- 0
- Skl
- 20
- Spd
- 15
- Lck
- 0
- Def
- 10
- Res
- 5
- Mov
- 5
HP +5Grants +5 maximum HP.Lv 1
ZealGrants +5 Critical.Lv 10


HP +5Grants +5 maximum HP.Lv 1
ZealGrants +5 Critical.Lv 10

Rally StrengthNearby allies gain +4 Strength for one turn.Lv 5
CounterReturns damage taken from an adjacent attacker if the user survives.Lv 15

SolCoreSkill% chance to restore HP equal to half the damage dealt.Lv 5
AxebreakerFlexGrants +50 Hit and Avoid against enemies equipped with axes.Lv 15
LocktouchOpens doors and chests without keys.Lv 1
Movement +1Grants +1 Movement.Lv 10

Lucky SevenRecommendedGrants +20 Hit and Avoid during the first seven turns.Lv 5
AcrobatEvery traversable terrain tile costs 1 Movement.Lv 15

LethalitySkill/4% chance to defeat the enemy instantly.Lv 5
PassAllows movement through spaces occupied by enemies.Lv 15
DespoilLuck% chance to earn a Small Bullion after defeating an enemy.Lv 1
GambleTrades 5 Hit for +10 Critical.Lv 10
WrathGrants +20 Critical while HP is below half.Lv 5
AxefaireRecommendedGrants +5 Str with axes, or +5 Mag with the Bolt Axe.Lv 15

Rally StrengthNearby allies gain +4 Strength for one turn.Lv 5
CounterReturns damage taken from an adjacent attacker if the user survives.Lv 15Recommended skills learned outside the standard class paths below.


