Dark Mage
- HP
- 50
- Str
- 5
- Mag
- 15
- Skl
- 15
- Spd
- 15
- Lck
- 0
- Def
- 10
- Res
- 10
- Mov
- 5
HexAdjacent enemies suffer −15 Avoid.Lv 1
AnathemaEnemies within 3 tiles suffer −10 Avoid and Critical Avoid.Lv 10


HexAdjacent enemies suffer −15 Avoid.Lv 1
AnathemaEnemies within 3 tiles suffer −10 Avoid and Critical Avoid.Lv 10
VengeanceCoreSkill×2% chance to add half the unit’s missing HP to the attack’s damage.Lv 5
TomebreakerCoreGrants +50 Hit and Avoid against enemies equipped with tomes.Lv 15

Slow BurnGains +1 Hit and Avoid each turn, up to +15.Lv 5
LifetakerRecovers half of maximum HP after defeating an enemy on the user’s phase.Lv 15
Defense +2Grants +2 Defense.Lv 1
Indoor FighterGrants +10 Hit and Avoid while fighting indoors.Lv 10

Rally DefenseNearby allies gain +4 Defense for one turn.Lv 5
PaviseFlexSkill% chance to halve damage from swords, lances, axes, and beaststones.Lv 15


LunaSkill% chance to treat the enemy’s Defense or Resistance as halved for that attack.Lv 5
Dual Guard+FlexAdds 10% to Dual Guard activation.Lv 15
Skill +2Grants +2 Skill.Lv 1
PrescienceGrants +15 Hit and Avoid during the user’s phase.Lv 10
Hit Rate +20Grants +20 Hit.Lv 5
BowfaireGrants +5 Strength while equipped with a bow.Lv 15

Rally SkillNearby allies gain +4 Skill for one turn.Lv 5
BowbreakerFlexGrants +50 Hit and Avoid against enemies equipped with bows.Lv 15Recommended skills learned outside the standard class paths below.

