Pegasus Knight
Lance
Natural fitFast resistance-focused flier · Spd / Skl / Res
Spd and Skl naturally support this fast resistance-focused flier.
Speed +2Grants +2 Speed.Lv 1
ReliefRecovers 20% HP each turn when no units are within 3 tiles.Lv 10

LanceNatural fitFast resistance-focused flier · Spd / Skl / Res
Spd and Skl naturally support this fast resistance-focused flier.
Speed +2Grants +2 Speed.Lv 1
ReliefRecovers 20% HP each turn when no units are within 3 tiles.Lv 10
Lance
StaffNatural fitFast flying support · Spd / Skl / Res
Spd and Skl naturally support this fast flying support.
Rally SpeedNearby allies gain +4 Speed for one turn.Lv 5
LancefaireGrants +5 Str with lances, or +5 Mag with the Shockstick.Lv 15
Lance
TomeWorkableFast flying magical hybrid · Spd / Mag / Res
Strong Spd helps, but lower Mag limits the fast flying magical hybrid plan.
Rally MovementNearby allies gain +1 Movement for one turn.Lv 5
GaleforceGrants one extra action after defeating an enemy on the user’s phase; once per turn.Lv 15
LanceSkill detourArmored physical wall · Def / Str / HP
Low Def, Str and HP clash with this class’s armored physical wall demands; consider it mainly for skills.
Defense +2Grants +2 Defense.Lv 1
Indoor FighterGrants +10 Hit and Avoid while fighting indoors.Lv 10
Lance
AxeSkill detourHeavy defensive anchor · Def / Str / HP
Low Def, Str and HP clash with this class’s heavy defensive anchor demands; consider it mainly for skills.
Rally DefenseNearby allies gain +4 Defense for one turn.Lv 5
PaviseSkill% chance to halve damage from swords, lances, axes, and beaststones.Lv 15
Sword
Lance
AxeSkill detourArmored mobile bruiser · Str / Def / HP
Low Str, Def and HP clash with this class’s armored mobile bruiser demands; consider it mainly for skills.
LunaSkill% chance to halve the enemy’s Defense or Resistance for the attack.Lv 5
Dual Guard+Adds 10% to Dual Guard activation.Lv 15
StaffWorkableDedicated magical healer · Mag / Res / Spd
Strong Spd helps, but lower Mag limits the dedicated magical healer plan.
MiracleLuck% chance to survive a fatal hit with 1 HP when starting above 1 HP.Lv 1
HealtouchRestores 5 extra HP when healing an ally.Lv 10
Staff
AxeSkill detourDurable hybrid support · Mag / Str / Def
Low Mag, Str and Def clash with this class’s durable hybrid support demands; consider it mainly for skills.
Rally LuckNearby allies gain +8 Luck for one turn.Lv 5
RenewalRecovers 30% HP at the start of the user’s turn.Lv 15
Tome
StaffWorkablePowerful magical support · Mag / Spd / Res
Strong Spd helps, but lower Mag limits the powerful magical support plan.
Rally MagicNearby allies gain +4 Magic for one turn.Lv 5
TomefaireGrants +5 Magic while equipped with a tome.Lv 15