Mage
- HP
- 35
- Str
- 0
- Mag
- 20
- Skl
- 20
- Spd
- 20
- Lck
- 0
- Def
- 5
- Res
- 10
- Mov
- 5
Magic +2Grants +2 Magic.Lv 1
FocusGrants +10 Critical when no allies are within 3 tiles.Lv 10


Magic +2Grants +2 Magic.Lv 1
FocusGrants +10 Critical when no allies are within 3 tiles.Lv 10

Rally MagicNearby allies gain +4 Magic for one turn.Lv 5
TomefaireCoreGrants +5 Magic while equipped with a tome.Lv 15

Slow BurnGains +1 Hit and Avoid each turn, up to +15.Lv 5
LifetakerFlexRecovers half of maximum HP after defeating an enemy on the user’s phase.Lv 15

DisciplineDoubles weapon experience gained.Lv 1
Outdoor FighterGrants +10 Hit and Avoid while fighting outdoors.Lv 10

DefenderGrants +1 to every stat except Movement while paired up.Lv 5
AegisSkill% chance to halve damage from bows, tomes, and dragonstones.Lv 15


LunaCoreSkill% chance to treat the enemy’s Defense or Resistance as halved for that attack.Lv 5
Dual Guard+CoreAdds 10% to Dual Guard activation.Lv 15
Skill +2Grants +2 Skill.Lv 1
PrescienceGrants +15 Hit and Avoid during the user’s phase.Lv 10
Hit Rate +20Grants +20 Hit.Lv 5
BowfaireGrants +5 Strength while equipped with a bow.Lv 15

Rally SkillNearby allies gain +4 Skill for one turn.Lv 5
BowbreakerFlexGrants +50 Hit and Avoid against enemies equipped with bows.Lv 15Recommended skills learned outside the standard class paths below.

