Myrmidon
Sword
WorkableFast evasive duelist · Spd / Skl / Str
Strong Skl helps, but lower Spd limits the fast evasive duelist plan.
Avoid +10Grants +10 Avoid.Lv 1
VantageAttacks first when an enemy initiates combat while HP is below half.Lv 10

Varies with the other parent; guidance uses the child’s innate lean.
SwordWorkableFast evasive duelist · Spd / Skl / Str
Strong Skl helps, but lower Spd limits the fast evasive duelist plan.
Avoid +10Grants +10 Avoid.Lv 1
VantageAttacks first when an enemy initiates combat while HP is below half.Lv 10
SwordWorkableFast critical duelist · Spd / Skl / Str
Strong Skl helps, but lower Spd limits the fast critical duelist plan.
AstraSkill/2% chance to strike five times at half damage.Lv 5
SwordfaireGrants +5 Str with swords, or +5 Mag with the Levin Sword.Lv 15
Sword
BowWorkablePrecise physical finisher · Skl / Spd / Str
Strong Skl helps, but lower Spd limits the precise physical finisher plan.
LethalitySkill/4% chance to defeat the enemy instantly.Lv 5
PassAllows movement through spaces occupied by enemies.Lv 15
StaffWorkableDedicated magical healer · Mag / Res / Spd
Lower Spd makes this less natural, though the class remains usable.
MiracleLuck% chance to survive a fatal hit with 1 HP when starting above 1 HP.Lv 1
HealtouchRestores 5 extra HP when healing an ally.Lv 10
Staff
AxeWorkableDurable hybrid support · Mag / Str / Def
Lower Def makes this less natural, though the class remains usable.
Rally LuckNearby allies gain +8 Luck for one turn.Lv 5
RenewalRecovers 30% HP at the start of the user’s turn.Lv 15
Tome
StaffWorkablePowerful magical support · Mag / Spd / Res
Lower Spd makes this less natural, though the class remains usable.
Rally MagicNearby allies gain +4 Magic for one turn.Lv 5
TomefaireGrants +5 Magic while equipped with a tome.Lv 15
AxeWorkableHigh-risk axe attacker · Str / HP / Spd
Lower HP and Spd makes this less natural, though the class remains usable.
DespoilLuck% chance to obtain a Small Bullion after defeating an enemy.Lv 1
GambleTrades 5 Hit for +10 Critical.Lv 10
AxeWorkableExplosive axe attacker · Str / Spd / HP
Lower Spd and HP makes this less natural, though the class remains usable.
WrathGrants +20 Critical while HP is below half.Lv 5
AxefaireGrants +5 Str with axes, or +5 Mag with the Bolt Axe.Lv 15
Axe
BowWorkablePowerful ranged bruiser · Str / HP / Skl
Strong Skl helps, but lower HP limits the powerful ranged bruiser plan.
Rally StrengthNearby allies gain +4 Strength for one turn.Lv 5
CounterReturns damage taken from an adjacent attacker if the user survives.Lv 15