Manakete
- HP
- 50
- Str
- 20
- Mag
- 5
- Skl
- 20
- Spd
- 20
- Lck
- 0
- Def
- 15
- Res
- 15
- Mov
- 6
Odd RhythmGrants +10 Hit and Avoid on odd-numbered turns.Lv 1
WyrmsbaneCoreDeals extra damage to dragon units while the unit is a Manakete.Lv 15


Odd RhythmGrants +10 Hit and Avoid on odd-numbered turns.Lv 1
WyrmsbaneCoreDeals extra damage to dragon units while the unit is a Manakete.Lv 15
Magic +2Grants +2 Magic.Lv 1
FocusGrants +10 Critical when no allies are within 3 tiles.Lv 10

Rally MagicNearby allies gain +4 Magic for one turn.Lv 5
TomefaireGrants +5 Magic while equipped with a tome.Lv 15

Slow BurnGains +1 Hit and Avoid each turn, up to +15.Lv 5
LifetakerFlexRecovers half of maximum HP after defeating an enemy on the user’s phase.Lv 15
Strength +2Grants +2 Strength.Lv 1
TantivyGrants +10 Hit and Avoid when no allies are within 3 tiles.Lv 10

Quick BurnFlexStarts with +15 Hit and Avoid; the bonus drops by 1 each turn.Lv 5
SwordbreakerCoreGrants +50 Hit and Avoid against enemies equipped with swords.Lv 15
DelivererCoreGrants +2 Movement while paired up.Lv 5
LancebreakerFlexGrants +50 Hit and Avoid against enemies equipped with lances.Lv 15Recommended skills learned outside the standard class paths below.
