Archer
Bow
Natural fitPrecise ranged attacker · Skl / Str / Spd
Strong Str and Spd help, though lower Skl may lag behind.
Skill +2Grants +2 Skill.Lv 1
PrescienceGrants +15 Hit and Avoid during the user’s phase.Lv 10

Varies with the other parent; guidance uses the child’s innate lean.
BowNatural fitPrecise ranged attacker · Skl / Str / Spd
Strong Str and Spd help, though lower Skl may lag behind.
Skill +2Grants +2 Skill.Lv 1
PrescienceGrants +15 Hit and Avoid during the user’s phase.Lv 10
BowWorkableDedicated ranged finisher · Skl / Str / Def
Strong Str helps, but lower Skl and Def limit the dedicated ranged finisher plan.
Hit Rate +20Grants +20 Hit.Lv 5
BowfaireGrants +5 Strength while equipped with a bow.Lv 15
Bow
SwordNatural fitFast mobile ranged fighter · Spd / Skl / Str
Strong Spd and Str help, though lower Skl may lag behind.
Rally SkillNearby allies gain +4 Skill for one turn.Lv 5
BowbreakerGrants +50 Hit and Avoid against enemies equipped with bows.Lv 15
LanceSkill detourArmored physical wall · Def / Str / HP
Low Def and HP clash with this class’s armored physical wall demands; consider it mainly for skills.
Defense +2Grants +2 Defense.Lv 1
Indoor FighterGrants +10 Hit and Avoid while fighting indoors.Lv 10
Lance
AxeSkill detourHeavy defensive anchor · Def / Str / HP
Low Def and HP clash with this class’s heavy defensive anchor demands; consider it mainly for skills.
Rally DefenseNearby allies gain +4 Defense for one turn.Lv 5
PaviseSkill% chance to halve damage from swords, lances, axes, and beaststones.Lv 15
Sword
Lance
AxeSkill detourArmored mobile bruiser · Str / Def / HP
Low Def and HP clash with this class’s armored mobile bruiser demands; consider it mainly for skills.
LunaSkill% chance to halve the enemy’s Defense or Resistance for the attack.Lv 5
Dual Guard+Adds 10% to Dual Guard activation.Lv 15
TomeSkill detourDurable magical debuffer · Mag / Def / HP
Low Def and HP clash with this class’s durable magical debuffer demands; consider it mainly for skills.
HexAdjacent enemies suffer −15 Avoid.Lv 1
AnathemaEnemies within 3 tiles suffer −10 Avoid and Critical Avoid.Lv 10
TomeNatural fitDurable magical attacker · Mag / Def / Res
Strong Mag and Res help, though lower Def may lag behind.
VengeanceTwice-Skill% chance to add half the user’s lost HP to the attack.Lv 5
TomebreakerGrants +50 Hit and Avoid against enemies equipped with tomes.Lv 15
Tome
SwordNatural fitDurable mounted hybrid · Mag / Def / Spd
Strong Mag and Spd help, though lower Def may lag behind.
Slow BurnGains +1 Hit and Avoid each turn, up to +15.Lv 5
LifetakerRecovers half of maximum HP after defeating an enemy on the user’s phase.Lv 15