Tactician
- HP
- 40
- Str
- 15
- Mag
- 15
- Skl
- 15
- Spd
- 15
- Lck
- 0
- Def
- 10
- Res
- 10
- Mov
- 5
VeteranEarns 50% more experience while paired up.Lv 1
SolidarityAdjacent allies gain +10 Critical and Critical Avoid.Lv 10


Inherited from parents


VeteranEarns 50% more experience while paired up.Lv 1
SolidarityAdjacent allies gain +10 Critical and Critical Avoid.Lv 10

IgnisSkill% chance: adds half Mag to physical damage, or half Str to magical damage.Lv 5
Rally SpectrumNearby allies gain +4 to every stat except Movement for one turn.Lv 15

DisciplineDoubles weapon experience gained.Lv 1
Outdoor FighterGrants +10 Hit and Avoid while fighting outdoors.Lv 10

DefenderGrants +1 to every stat except Movement while paired up.Lv 5
AegisSkill% chance to halve damage from bows, tomes, and dragonstones.Lv 15


LunaSkill% chance to treat the enemy’s Defense or Resistance as halved for that attack.Lv 5
Dual Guard+Adds 10% to Dual Guard activation.Lv 15
Defense +2Grants +2 Defense.Lv 1
Indoor FighterGrants +10 Hit and Avoid while fighting indoors.Lv 10

Rally DefenseNearby allies gain +4 Defense for one turn.Lv 5
PaviseSkill% chance to halve damage from swords, lances, axes, and beaststones.Lv 15


LunaSkill% chance to treat the enemy’s Defense or Resistance as halved for that attack.Lv 5
Dual Guard+Adds 10% to Dual Guard activation.Lv 15
Avoid +10Grants +10 Avoid.Lv 1
VantageAttacks first when an enemy initiates combat while HP is below half.Lv 10
AstraSkill/2% chance to strike five times, with each hit dealing half damage.Lv 5
SwordfaireGrants +5 Str with swords, or +5 Mag with the Levin Sword.Lv 15

LethalitySkill/4% chance to defeat the enemy instantly.Lv 5
PassAllows movement through spaces occupied by enemies.Lv 15
ArmsthriftLuck×2% chance that an attack consumes no weapon durability.Lv 1
PatienceGrants +10 Hit and Avoid during the enemy phase.Lv 10

SolSkill% chance to restore HP equal to half the damage dealt.Lv 5
AxebreakerGrants +50 Hit and Avoid against enemies equipped with axes.Lv 15

Rally SkillNearby allies gain +4 Skill for one turn.Lv 5
BowbreakerGrants +50 Hit and Avoid against enemies equipped with bows.Lv 15
HP +5Grants +5 maximum HP.Lv 1
ZealGrants +5 Critical.Lv 10

Rally StrengthNearby allies gain +4 Strength for one turn.Lv 5
CounterReturns damage taken from an adjacent attacker if the user survives.Lv 15

SolSkill% chance to restore HP equal to half the damage dealt.Lv 5
AxebreakerGrants +50 Hit and Avoid against enemies equipped with axes.Lv 15
DespoilLuck% chance to earn a Small Bullion after defeating an enemy.Lv 1
GambleTrades 5 Hit for +10 Critical.Lv 10
WrathGrants +20 Critical while HP is below half.Lv 5
AxefaireGrants +5 Str with axes, or +5 Mag with the Bolt Axe.Lv 15

Rally StrengthNearby allies gain +4 Strength for one turn.Lv 5
CounterReturns damage taken from an adjacent attacker if the user survives.Lv 15
Skill +2Grants +2 Skill.Lv 1
PrescienceGrants +15 Hit and Avoid during the user’s phase.Lv 10
Hit Rate +20Grants +20 Hit.Lv 5
BowfaireGrants +5 Strength while equipped with a bow.Lv 15

Rally SkillNearby allies gain +4 Skill for one turn.Lv 5
BowbreakerGrants +50 Hit and Avoid against enemies equipped with bows.Lv 15
LocktouchOpens doors and chests without keys.Lv 1
Movement +1Grants +1 Movement.Lv 10

Lucky SevenGrants +20 Hit and Avoid during the first seven turns.Lv 5
AcrobatEvery traversable terrain tile costs 1 Movement.Lv 15

LethalitySkill/4% chance to defeat the enemy instantly.Lv 5
PassAllows movement through spaces occupied by enemies.Lv 15
Strength +2Grants +2 Strength.Lv 1
TantivyGrants +10 Hit and Avoid when no allies are within 3 tiles.Lv 10

Quick BurnStarts with +15 Hit and Avoid; the bonus drops by 1 each turn.Lv 5
SwordbreakerGrants +50 Hit and Avoid against enemies equipped with swords.Lv 15
DelivererGrants +2 Movement while paired up.Lv 5
LancebreakerGrants +50 Hit and Avoid against enemies equipped with lances.Lv 15
Magic +2Grants +2 Magic.Lv 1
FocusGrants +10 Critical when no allies are within 3 tiles.Lv 10

Rally MagicNearby allies gain +4 Magic for one turn.Lv 5
TomefaireGrants +5 Magic while equipped with a tome.Lv 15

Slow BurnGains +1 Hit and Avoid each turn, up to +15.Lv 5
LifetakerRecovers half of maximum HP after defeating an enemy on the user’s phase.Lv 15
HexAdjacent enemies suffer −15 Avoid.Lv 1
AnathemaEnemies within 3 tiles suffer −10 Avoid and Critical Avoid.Lv 10
VengeanceSkill×2% chance to add half the unit’s missing HP to the attack’s damage.Lv 5
TomebreakerGrants +50 Hit and Avoid against enemies equipped with tomes.Lv 15

Slow BurnGains +1 Hit and Avoid each turn, up to +15.Lv 5
LifetakerRecovers half of maximum HP after defeating an enemy on the user’s phase.Lv 15
MiracleLuck% chance to survive a fatal hit with 1 HP, but only when starting above 1 HP.Lv 1
HealtouchRestores 5 extra HP when healing an ally.Lv 10

Rally LuckNearby allies gain +8 Luck for one turn.Lv 5
RenewalRecovers 30% HP at the start of the user’s turn.Lv 15

Rally MagicNearby allies gain +4 Magic for one turn.Lv 5
TomefaireGrants +5 Magic while equipped with a tome.Lv 15