Everyone

Morgan (M)

Varies with the other parent; guidance uses the child’s innate lean.

Tactician

  • Sword
  • Tome

Natural fitVersatile magical hybrid · Spd / Skl / Mag

Mag naturally supports this versatile magical hybrid.

  • VeteranEarns 50% more experience while paired up.Lv 1
  • SolidarityAdjacent allies gain +10 Critical and Critical Avoid.Lv 10

Cavalier

  • Sword
  • Lance

Skill detourMobile physical all-rounder · Str / Spd / Def

Low Str and Def clash with this class’s mobile physical all-rounder demands; consider it mainly for skills.

  • DisciplineDoubles weapon experience gained.Lv 1
  • Outdoor FighterGrants +10 Hit and Avoid while fighting outdoors.Lv 10

Knight

  • Lance

Skill detourArmored physical wall · Def / Str / HP

Low Def, Str and HP clash with this class’s armored physical wall demands; consider it mainly for skills.

  • Defense +2Grants +2 Defense.Lv 1
  • Indoor FighterGrants +10 Hit and Avoid while fighting indoors.Lv 10

Myrmidon

  • Sword

WorkableFast evasive duelist · Spd / Skl / Str

Lower Str makes this less natural, though the class remains usable.

  • Avoid +10Grants +10 Avoid.Lv 1
  • VantageAttacks first when an enemy initiates combat while HP is below half.Lv 10

Mercenary

  • Sword

WorkableReliable physical all-rounder · Skl / Spd / Str

Lower Str makes this less natural, though the class remains usable.

  • ArmsthriftTwice-Luck% chance that an attack consumes no weapon durability.Lv 1
  • PatienceGrants +10 Hit and Avoid during the enemy phase.Lv 10

Fighter

  • Axe

Skill detourStrong physical bruiser · Str / HP / Skl

Low Str and HP clash with this class’s strong physical bruiser demands; consider it mainly for skills.

  • HP +5Grants +5 maximum HP.Lv 1
  • ZealGrants +5 Critical.Lv 10

Barbarian

  • Axe

Skill detourHigh-risk axe attacker · Str / HP / Spd

Low Str and HP clash with this class’s high-risk axe attacker demands; consider it mainly for skills.

  • DespoilLuck% chance to obtain a Small Bullion after defeating an enemy.Lv 1
  • GambleTrades 5 Hit for +10 Critical.Lv 10

Archer

  • Bow

WorkablePrecise ranged attacker · Skl / Str / Spd

Lower Str makes this less natural, though the class remains usable.

  • Skill +2Grants +2 Skill.Lv 1
  • PrescienceGrants +15 Hit and Avoid during the user’s phase.Lv 10

Thief

  • Sword

WorkableFast utility skirmisher · Spd / Skl / Str

Lower Str makes this less natural, though the class remains usable.

  • LocktouchOpens doors and chests without keys.Lv 1
  • Movement +1Grants +1 Movement.Lv 10

Wyvern Rider

  • Axe

Skill detourPowerful flying bruiser · Str / Def / HP

Low Str, Def and HP clash with this class’s powerful flying bruiser demands; consider it mainly for skills.

  • Strength +2Grants +2 Strength.Lv 1
  • TantivyGrants +10 Hit and Avoid when no allies are within 3 tiles.Lv 10

Mage

  • Tome

Natural fitFast magical attacker · Mag / Spd / Skl

Mag naturally supports this fast magical attacker.

  • Magic +2Grants +2 Magic.Lv 1
  • FocusGrants +10 Critical when no allies are within 3 tiles.Lv 10

Dark Mage

  • Tome

Skill detourDurable magical debuffer · Mag / Def / HP

Low Def and HP clash with this class’s durable magical debuffer demands; consider it mainly for skills.

  • HexAdjacent enemies suffer −15 Avoid.Lv 1
  • AnathemaEnemies within 3 tiles suffer −10 Avoid and Critical Avoid.Lv 10

Priest

  • Staff

Natural fitDedicated magical healer · Mag / Res / Spd

Strong Mag helps, though lower Res may lag behind.

  • MiracleLuck% chance to survive a fatal hit with 1 HP when starting above 1 HP.Lv 1
  • HealtouchRestores 5 extra HP when healing an ally.Lv 10