Priest
- HP
- 35
- Str
- 5
- Mag
- 15
- Skl
- 15
- Spd
- 15
- Lck
- 0
- Def
- 5
- Res
- 15
- Mov
- 5
MiracleLuck% chance to survive a fatal hit with 1 HP, but only when starting above 1 HP.Lv 1
HealtouchRestores 5 extra HP when healing an ally.Lv 10


MiracleLuck% chance to survive a fatal hit with 1 HP, but only when starting above 1 HP.Lv 1
HealtouchRestores 5 extra HP when healing an ally.Lv 10

Rally LuckNearby allies gain +8 Luck for one turn.Lv 5
RenewalCoreRecovers 30% HP at the start of the user’s turn.Lv 15

Rally MagicNearby allies gain +4 Magic for one turn.Lv 5
TomefaireFlexGrants +5 Magic while equipped with a tome.Lv 15
Magic +2Grants +2 Magic.Lv 1
FocusGrants +10 Critical when no allies are within 3 tiles.Lv 10

Rally MagicNearby allies gain +4 Magic for one turn.Lv 5
TomefaireFlexGrants +5 Magic while equipped with a tome.Lv 15

Slow BurnGains +1 Hit and Avoid each turn, up to +15.Lv 5
LifetakerRecovers half of maximum HP after defeating an enemy on the user’s phase.Lv 15
HexAdjacent enemies suffer −15 Avoid.Lv 1
AnathemaEnemies within 3 tiles suffer −10 Avoid and Critical Avoid.Lv 10
VengeanceCoreSkill×2% chance to add half the unit’s missing HP to the attack’s damage.Lv 5
TomebreakerCoreGrants +50 Hit and Avoid against enemies equipped with tomes.Lv 15

Slow BurnGains +1 Hit and Avoid each turn, up to +15.Lv 5
LifetakerRecovers half of maximum HP after defeating an enemy on the user’s phase.Lv 15Recommended skills learned outside the standard class paths below.

