Mage
- HP
- 35
- Str
- 0
- Mag
- 20
- Skl
- 20
- Spd
- 20
- Lck
- 0
- Def
- 5
- Res
- 10
- Mov
- 5
Magic +2Grants +2 Magic.Lv 1
FocusGrants +10 Critical when no allies are within 3 tiles.Lv 10

Inherited from parents

Magic +2Grants +2 Magic.Lv 1
FocusGrants +10 Critical when no allies are within 3 tiles.Lv 10

Rally MagicNearby allies gain +4 Magic for one turn.Lv 5
TomefaireGrants +5 Magic while equipped with a tome.Lv 15

Slow BurnGains +1 Hit and Avoid each turn, up to +15.Lv 5
LifetakerRecovers half of maximum HP after defeating an enemy on the user’s phase.Lv 15
DespoilLuck% chance to earn a Small Bullion after defeating an enemy.Lv 1
GambleTrades 5 Hit for +10 Critical.Lv 10
WrathGrants +20 Critical while HP is below half.Lv 5
AxefaireGrants +5 Str with axes, or +5 Mag with the Bolt Axe.Lv 15

Rally StrengthNearby allies gain +4 Strength for one turn.Lv 5
CounterReturns damage taken from an adjacent attacker if the user survives.Lv 15
HexAdjacent enemies suffer −15 Avoid.Lv 1
AnathemaEnemies within 3 tiles suffer −10 Avoid and Critical Avoid.Lv 10
VengeanceSkill×2% chance to add half the unit’s missing HP to the attack’s damage.Lv 5
TomebreakerGrants +50 Hit and Avoid against enemies equipped with tomes.Lv 15

Slow BurnGains +1 Hit and Avoid each turn, up to +15.Lv 5
LifetakerRecovers half of maximum HP after defeating an enemy on the user’s phase.Lv 15