Mage
Tome
WorkableFast magical attacker · Mag / Spd / Skl
Strong Mag helps, but lower Spd limits the fast magical attacker plan.
Magic +2Grants +2 Magic.Lv 1
FocusGrants +10 Critical when no allies are within 3 tiles.Lv 10

Varies with the other parent; guidance uses the child’s innate lean.
TomeWorkableFast magical attacker · Mag / Spd / Skl
Strong Mag helps, but lower Spd limits the fast magical attacker plan.
Magic +2Grants +2 Magic.Lv 1
FocusGrants +10 Critical when no allies are within 3 tiles.Lv 10
Tome
StaffNatural fitPowerful magical support · Mag / Spd / Res
Strong Mag and Res help, though lower Spd may lag behind.
Rally MagicNearby allies gain +4 Magic for one turn.Lv 5
TomefaireGrants +5 Magic while equipped with a tome.Lv 15
Tome
SwordWorkableDurable mounted hybrid · Mag / Def / Spd
Strong Mag helps, but lower Def and Spd limit the durable mounted hybrid plan.
Slow BurnGains +1 Hit and Avoid each turn, up to +15.Lv 5
LifetakerRecovers half of maximum HP after defeating an enemy on the user’s phase.Lv 15
AxeSkill detourHigh-risk axe attacker · Str / HP / Spd
Low Str, HP and Spd clash with this class’s high-risk axe attacker demands; consider it mainly for skills.
DespoilLuck% chance to obtain a Small Bullion after defeating an enemy.Lv 1
GambleTrades 5 Hit for +10 Critical.Lv 10
AxeSkill detourExplosive axe attacker · Str / Spd / HP
Low Str, Spd and HP clash with this class’s explosive axe attacker demands; consider it mainly for skills.
WrathGrants +20 Critical while HP is below half.Lv 5
AxefaireGrants +5 Str with axes, or +5 Mag with the Bolt Axe.Lv 15
Axe
BowSkill detourPowerful ranged bruiser · Str / HP / Skl
Low Str and HP clash with this class’s powerful ranged bruiser demands; consider it mainly for skills.
Rally StrengthNearby allies gain +4 Strength for one turn.Lv 5
CounterReturns damage taken from an adjacent attacker if the user survives.Lv 15
TomeWorkableDurable magical debuffer · Mag / Def / HP
Strong Mag helps, but lower Def and HP limit the durable magical debuffer plan.
HexAdjacent enemies suffer −15 Avoid.Lv 1
AnathemaEnemies within 3 tiles suffer −10 Avoid and Critical Avoid.Lv 10
TomeNatural fitDurable magical attacker · Mag / Def / Res
Strong Mag and Res help, though lower Def may lag behind.
VengeanceTwice-Skill% chance to add half the user’s lost HP to the attack.Lv 5
TomebreakerGrants +50 Hit and Avoid against enemies equipped with tomes.Lv 15
Tome
SwordWorkableDurable mounted hybrid · Mag / Def / Spd
Strong Mag helps, but lower Def and Spd limit the durable mounted hybrid plan.
Slow BurnGains +1 Hit and Avoid each turn, up to +15.Lv 5
LifetakerRecovers half of maximum HP after defeating an enemy on the user’s phase.Lv 15