Everyone

Kjelle

Varies with the other parent; guidance uses the child’s innate lean.

Knight

  • Lance

WorkableArmored physical wall · Def / Str / HP

Strong Def helps, but lower Str and HP limit the armored physical wall plan.

  • Defense +2Grants +2 Defense.Lv 1
  • Indoor FighterGrants +10 Hit and Avoid while fighting indoors.Lv 10

Myrmidon

  • Sword

WorkableFast evasive duelist · Spd / Skl / Str

Strong Spd helps, but lower Str limits the fast evasive duelist plan.

  • Avoid +10Grants +10 Avoid.Lv 1
  • VantageAttacks first when an enemy initiates combat while HP is below half.Lv 10

Cavalier

  • Sword
  • Lance

Natural fitMobile physical all-rounder · Str / Spd / Def

Strong Spd and Def help, though lower Str may lag behind.

  • DisciplineDoubles weapon experience gained.Lv 1
  • Outdoor FighterGrants +10 Hit and Avoid while fighting outdoors.Lv 10

Wyvern Rider

  • Axe

WorkablePowerful flying bruiser · Str / Def / HP

Strong Def helps, but lower Str and HP limit the powerful flying bruiser plan.

  • Strength +2Grants +2 Strength.Lv 1
  • TantivyGrants +10 Hit and Avoid when no allies are within 3 tiles.Lv 10