Knight
Lance
Natural fitArmored physical wall · Def / Str / HP
Def naturally supports this armored physical wall.
Defense +2Grants +2 Defense.Lv 1
Indoor FighterGrants +10 Hit and Avoid while fighting indoors.Lv 10

LanceNatural fitArmored physical wall · Def / Str / HP
Def naturally supports this armored physical wall.
Defense +2Grants +2 Defense.Lv 1
Indoor FighterGrants +10 Hit and Avoid while fighting indoors.Lv 10
Lance
AxeNatural fitHeavy defensive anchor · Def / Str / HP
Def naturally supports this heavy defensive anchor.
Rally DefenseNearby allies gain +4 Defense for one turn.Lv 5
PaviseSkill% chance to halve damage from swords, lances, axes, and beaststones.Lv 15
Sword
Lance
AxeNatural fitArmored mobile bruiser · Str / Def / HP
Def naturally supports this armored mobile bruiser.
LunaSkill% chance to halve the enemy’s Defense or Resistance for the attack.Lv 5
Dual Guard+Adds 10% to Dual Guard activation.Lv 15
SwordWorkableFast utility skirmisher · Spd / Skl / Str
Lower Spd makes this less natural, though the class remains usable.
LocktouchOpens doors and chests without keys.Lv 1
Movement +1Grants +1 Movement.Lv 10
Sword
StaffSkill detourMobile utility hybrid · Spd / Skl / Mag
Low Spd and Mag clash with this class’s mobile utility hybrid demands; consider it mainly for skills.
Lucky SevenGrants +20 Hit and Avoid during the first seven turns.Lv 5
AcrobatEvery traversable terrain tile costs 1 Movement.Lv 15
Sword
BowWorkablePrecise physical finisher · Skl / Spd / Str
Lower Spd makes this less natural, though the class remains usable.
LethalitySkill/4% chance to defeat the enemy instantly.Lv 5
PassAllows movement through spaces occupied by enemies.Lv 15
StaffSkill detourDedicated magical healer · Mag / Res / Spd
Low Mag and Spd clash with this class’s dedicated magical healer demands; consider it mainly for skills.
MiracleLuck% chance to survive a fatal hit with 1 HP when starting above 1 HP.Lv 1
HealtouchRestores 5 extra HP when healing an ally.Lv 10
Staff
AxeNatural fitDurable hybrid support · Mag / Str / Def
Strong Def helps, though lower Mag may lag behind.
Rally LuckNearby allies gain +8 Luck for one turn.Lv 5
RenewalRecovers 30% HP at the start of the user’s turn.Lv 15
Tome
StaffSkill detourPowerful magical support · Mag / Spd / Res
Low Mag and Spd clash with this class’s powerful magical support demands; consider it mainly for skills.
Rally MagicNearby allies gain +4 Magic for one turn.Lv 5
TomefaireGrants +5 Magic while equipped with a tome.Lv 15