Knight
- HP
- 50
- Str
- 25
- Mag
- 0
- Skl
- 15
- Spd
- 10
- Lck
- 0
- Def
- 15
- Res
- 5
- Mov
- 4
Defense +2Grants +2 Defense.Lv 1
Indoor FighterGrants +10 Hit and Avoid while fighting indoors.Lv 10


Defense +2Grants +2 Defense.Lv 1
Indoor FighterGrants +10 Hit and Avoid while fighting indoors.Lv 10

Rally DefenseNearby allies gain +4 Defense for one turn.Lv 5
PaviseFlexSkill% chance to halve damage from swords, lances, axes, and beaststones.Lv 15


LunaCoreSkill% chance to treat the enemy’s Defense or Resistance as halved for that attack.Lv 5
Dual Guard+CoreAdds 10% to Dual Guard activation.Lv 15
LocktouchOpens doors and chests without keys.Lv 1
Movement +1Grants +1 Movement.Lv 10

Lucky SevenGrants +20 Hit and Avoid during the first seven turns.Lv 5
AcrobatFlexEvery traversable terrain tile costs 1 Movement.Lv 15

LethalitySkill/4% chance to defeat the enemy instantly.Lv 5
PassAllows movement through spaces occupied by enemies.Lv 15
MiracleLuck% chance to survive a fatal hit with 1 HP, but only when starting above 1 HP.Lv 1
HealtouchRestores 5 extra HP when healing an ally.Lv 10

Rally LuckNearby allies gain +8 Luck for one turn.Lv 5
RenewalCoreRecovers 30% HP at the start of the user’s turn.Lv 15

Rally MagicNearby allies gain +4 Magic for one turn.Lv 5
TomefaireGrants +5 Magic while equipped with a tome.Lv 15Recommended skills learned outside the standard class paths below.

