Dark Mage
Tome
Natural fitDurable magical debuffer · Mag / Def / HP
Strong Mag and Def help, though lower HP may lag behind.
HexAdjacent enemies suffer −15 Avoid.Lv 1
AnathemaEnemies within 3 tiles suffer −10 Avoid and Critical Avoid.Lv 10

TomeNatural fitDurable magical debuffer · Mag / Def / HP
Strong Mag and Def help, though lower HP may lag behind.
HexAdjacent enemies suffer −15 Avoid.Lv 1
AnathemaEnemies within 3 tiles suffer −10 Avoid and Critical Avoid.Lv 10
TomeWorkableDurable magical attacker · Mag / Def / Res
Strong Mag and Def help, but lower Res limits the durable magical attacker plan.
VengeanceTwice-Skill% chance to add half the user’s lost HP to the attack.Lv 5
TomebreakerGrants +50 Hit and Avoid against enemies equipped with tomes.Lv 15
Tome
SwordNatural fitDurable mounted hybrid · Mag / Def / Spd
Mag and Def naturally support this durable mounted hybrid.
Slow BurnGains +1 Hit and Avoid each turn, up to +15.Lv 5
LifetakerRecovers half of maximum HP after defeating an enemy on the user’s phase.Lv 15
AxeWorkableHigh-risk axe attacker · Str / HP / Spd
Lower Str and HP makes this less natural, though the class remains usable.
DespoilLuck% chance to obtain a Small Bullion after defeating an enemy.Lv 1
GambleTrades 5 Hit for +10 Critical.Lv 10
AxeWorkableExplosive axe attacker · Str / Spd / HP
Lower Str and HP makes this less natural, though the class remains usable.
WrathGrants +20 Critical while HP is below half.Lv 5
AxefaireGrants +5 Str with axes, or +5 Mag with the Bolt Axe.Lv 15
Axe
BowWorkablePowerful ranged bruiser · Str / HP / Skl
Strong Skl helps, but lower Str and HP limit the powerful ranged bruiser plan.
Rally StrengthNearby allies gain +4 Strength for one turn.Lv 5
CounterReturns damage taken from an adjacent attacker if the user survives.Lv 15
SwordWorkableFast utility skirmisher · Spd / Skl / Str
Strong Skl helps, but lower Str limits the fast utility skirmisher plan.
LocktouchOpens doors and chests without keys.Lv 1
Movement +1Grants +1 Movement.Lv 10
Sword
StaffNatural fitMobile utility hybrid · Spd / Skl / Mag
Skl and Mag naturally support this mobile utility hybrid.
Lucky SevenGrants +20 Hit and Avoid during the first seven turns.Lv 5
AcrobatEvery traversable terrain tile costs 1 Movement.Lv 15
Sword
BowWorkablePrecise physical finisher · Skl / Spd / Str
Strong Skl helps, but lower Str limits the precise physical finisher plan.
LethalitySkill/4% chance to defeat the enemy instantly.Lv 5
PassAllows movement through spaces occupied by enemies.Lv 15