Dark Mage
- HP
- 50
- Str
- 5
- Mag
- 15
- Skl
- 15
- Spd
- 15
- Lck
- 0
- Def
- 10
- Res
- 10
- Mov
- 5
HexAdjacent enemies suffer −15 Avoid.Lv 1
AnathemaEnemies within 3 tiles suffer −10 Avoid and Critical Avoid.Lv 10


HexAdjacent enemies suffer −15 Avoid.Lv 1
AnathemaEnemies within 3 tiles suffer −10 Avoid and Critical Avoid.Lv 10
VengeanceCoreSkill×2% chance to add half the unit’s missing HP to the attack’s damage.Lv 5
TomebreakerCoreGrants +50 Hit and Avoid against enemies equipped with tomes.Lv 15

Slow BurnGains +1 Hit and Avoid each turn, up to +15.Lv 5
LifetakerRecovers half of maximum HP after defeating an enemy on the user’s phase.Lv 15
DespoilLuck% chance to earn a Small Bullion after defeating an enemy.Lv 1
GambleTrades 5 Hit for +10 Critical.Lv 10
WrathFlexGrants +20 Critical while HP is below half.Lv 5
AxefaireGrants +5 Str with axes, or +5 Mag with the Bolt Axe.Lv 15

Rally StrengthNearby allies gain +4 Strength for one turn.Lv 5
CounterReturns damage taken from an adjacent attacker if the user survives.Lv 15
LocktouchOpens doors and chests without keys.Lv 1
Movement +1Grants +1 Movement.Lv 10

Lucky SevenFlexGrants +20 Hit and Avoid during the first seven turns.Lv 5
AcrobatEvery traversable terrain tile costs 1 Movement.Lv 15

LethalitySkill/4% chance to defeat the enemy instantly.Lv 5
PassAllows movement through spaces occupied by enemies.Lv 15Recommended skills learned outside the standard class paths below.

