Cleric
- HP
- 35
- Str
- 5
- Mag
- 15
- Skl
- 15
- Spd
- 15
- Lck
- 0
- Def
- 5
- Res
- 15
- Mov
- 5
MiracleLuck% chance to survive a fatal hit with 1 HP, but only when starting above 1 HP.Lv 1
HealtouchRestores 5 extra HP when healing an ally.Lv 10


MiracleLuck% chance to survive a fatal hit with 1 HP, but only when starting above 1 HP.Lv 1
HealtouchRestores 5 extra HP when healing an ally.Lv 10

Rally LuckNearby allies gain +8 Luck for one turn.Lv 5
RenewalRecovers 30% HP at the start of the user’s turn.Lv 15

Rally MagicNearby allies gain +4 Magic for one turn.Lv 5
TomefaireGrants +5 Magic while equipped with a tome.Lv 15
Speed +2Grants +2 Speed.Lv 1
ReliefRecovers 20% HP each turn when no units are within 3 tiles.Lv 10

Rally SpeedNearby allies gain +4 Speed for one turn.Lv 5
LancefaireGrants +5 Str with lances, or +5 Mag with the Shockstick.Lv 15

Rally MovementNearby allies gain +1 Movement for one turn.Lv 5
GaleforceGrants one extra action after defeating an enemy on the user’s phase; once per turn.Lv 15
Resistance +2Grants +2 Resistance.Lv 1
DemoiselleMale allies within 3 tiles gain +10 Avoid and Critical Avoid.Lv 10

Rally ResistanceNearby allies gain +4 Resistance for one turn.Lv 5
Dual Support+Improves Pair Up stat bonuses by treating the unit’s support level as four levels higher.Lv 15

Rally LuckNearby allies gain +8 Luck for one turn.Lv 5
RenewalRecovers 30% HP at the start of the user’s turn.Lv 15