Priest
- HP
- 35
- Str
- 5
- Mag
- 15
- Skl
- 15
- Spd
- 15
- Lck
- 0
- Def
- 5
- Res
- 15
- Mov
- 5
MiracleLuck% chance to survive a fatal hit with 1 HP, but only when starting above 1 HP.Lv 1
HealtouchRestores 5 extra HP when healing an ally.Lv 10

Inherited from parents

MiracleLuck% chance to survive a fatal hit with 1 HP, but only when starting above 1 HP.Lv 1
HealtouchRestores 5 extra HP when healing an ally.Lv 10

Rally LuckNearby allies gain +8 Luck for one turn.Lv 5
RenewalRecovers 30% HP at the start of the user’s turn.Lv 15

Rally MagicNearby allies gain +4 Magic for one turn.Lv 5
TomefaireGrants +5 Magic while equipped with a tome.Lv 15

DisciplineDoubles weapon experience gained.Lv 1
Outdoor FighterGrants +10 Hit and Avoid while fighting outdoors.Lv 10

DefenderGrants +1 to every stat except Movement while paired up.Lv 5
AegisSkill% chance to halve damage from bows, tomes, and dragonstones.Lv 15


LunaSkill% chance to treat the enemy’s Defense or Resistance as halved for that attack.Lv 5
Dual Guard+Adds 10% to Dual Guard activation.Lv 15
Magic +2Grants +2 Magic.Lv 1
FocusGrants +10 Critical when no allies are within 3 tiles.Lv 10

Rally MagicNearby allies gain +4 Magic for one turn.Lv 5
TomefaireGrants +5 Magic while equipped with a tome.Lv 15

Slow BurnGains +1 Hit and Avoid each turn, up to +15.Lv 5
LifetakerRecovers half of maximum HP after defeating an enemy on the user’s phase.Lv 15