Pegasus Knight
Lance
WorkableFast resistance-focused flier · Spd / Skl / Res
Lower Skl makes this less natural, though the class remains usable.
Speed +2Grants +2 Speed.Lv 1
ReliefRecovers 20% HP each turn when no units are within 3 tiles.Lv 10

LanceWorkableFast resistance-focused flier · Spd / Skl / Res
Lower Skl makes this less natural, though the class remains usable.
Speed +2Grants +2 Speed.Lv 1
ReliefRecovers 20% HP each turn when no units are within 3 tiles.Lv 10
Lance
StaffWorkableFast flying support · Spd / Skl / Res
Lower Skl makes this less natural, though the class remains usable.
Rally SpeedNearby allies gain +4 Speed for one turn.Lv 5
LancefaireGrants +5 Str with lances, or +5 Mag with the Shockstick.Lv 15
Lance
TomeNatural fitFast flying magical hybrid · Spd / Mag / Res
Mag naturally supports this fast flying magical hybrid.
Rally MovementNearby allies gain +1 Movement for one turn.Lv 5
GaleforceGrants one extra action after defeating an enemy on the user’s phase; once per turn.Lv 15
AxeSkill detourPowerful flying bruiser · Str / Def / HP
Low Str, Def and HP clash with this class’s powerful flying bruiser demands; consider it mainly for skills.
Strength +2Grants +2 Strength.Lv 1
TantivyGrants +10 Hit and Avoid when no allies are within 3 tiles.Lv 10
Axe
LanceSkill detourPowerful flying tank · Str / Def / HP
Low Str, Def and HP clash with this class’s powerful flying tank demands; consider it mainly for skills.
Quick BurnStarts with +15 Hit and Avoid; the bonus drops by 1 each turn.Lv 5
SwordbreakerGrants +50 Hit and Avoid against enemies equipped with swords.Lv 15
AxeSkill detourFast mobile axe fighter · Str / Spd / Skl
Low Str and Skl clash with this class’s fast mobile axe fighter demands; consider it mainly for skills.
DelivererGrants +2 Movement while paired up.Lv 5
LancebreakerGrants +50 Hit and Avoid against enemies equipped with lances.Lv 15
TomeNatural fitDurable magical debuffer · Mag / Def / HP
Strong Mag helps, though lower Def and HP may lag behind.
HexAdjacent enemies suffer −15 Avoid.Lv 1
AnathemaEnemies within 3 tiles suffer −10 Avoid and Critical Avoid.Lv 10
TomeNatural fitDurable magical attacker · Mag / Def / Res
Strong Mag helps, though lower Def may lag behind.
VengeanceTwice-Skill% chance to add half the user’s lost HP to the attack.Lv 5
TomebreakerGrants +50 Hit and Avoid against enemies equipped with tomes.Lv 15
Tome
SwordNatural fitDurable mounted hybrid · Mag / Def / Spd
Strong Mag helps, though lower Def may lag behind.
Slow BurnGains +1 Hit and Avoid each turn, up to +15.Lv 5
LifetakerRecovers half of maximum HP after defeating an enemy on the user’s phase.Lv 15